Massive multiplayer online (MMO) games market size to increase by USD 23.63406 billion; APAC to account for 47% of market growth – Technavio

NEW YORK, Feb. 16, 2023 /PRNewswire/ — The Massive Multiplayer Online (MMO) Games Market by Genre, Type, and Geography – Forecast and Analysis 2023-2027 report has been published by Technavio. Market size is forecast to grow by USD 23,634.06 million between 2022 and 2027 at a CAGR of 9.56%. The report includes historic market data from 2017 to 2021. In 2017, the market was valued at USD 27,539.26 million. The report provides a comprehensive analysis of growth opportunities at regional levels, new product launches, the latest trends, and the post-pandemic recovery of the global market. Download A PDF Sample Report

Regional Analysis

By region, the global massive multiplayer online (MMO) games market is segmented into APAC, North America, Europe, South America, and Middle East and Africa. APAC will account for 47% of market growth during the forecast period. Factors such as the popularity of online video games in Southeast Asia and the expansion of broadband connectivity are driving the growth of the massive multiplayer online (MMO) games market in APAC. Buy the report

Company Profiles

The massive multiplayer online (MMO) games market report includes information on the key products and recent developments of leading vendors, including:

  • Activision Blizzard Inc. – The company offers massive multiplayer online games such as Burning Crusade Classic.
  • CCP ehf. – The company offers massive multiplayer online games such as EVE online, Sparc, and EYE VALKYRIE.
  • CipSoft GmbH – The company offers massive multiplayer online games such as Dragon Oath and Blade Wars.
  • Electronic Arts Inc. – The company offers massive multiplayer online games such as Tibia, Tibia ME, and LITE BRINGER.

Market Dynamics

The market is driven by factors such as the rise of professional gaming, the popularity of online gaming as a concept, and the availability of several payment services in the online gaming industry. However, the lack of creativity in online gaming content is hindering the market growth.

Competitive Analysis

The competitive scenario categorizes companies based on various performance indicators. Some of the factors considered include the financial performance of companies over the past few years, growth strategies, product innovations, new product launches, investments, and growth in market share among others. Request a Sample

Market Segmentation

  • By genre, the market is segmented into MMORPG, MMOFS, MMORTS, and others. The MMORPG segment accounted for the largest share of the market in 2022.
  • By geography, the market is segmented into APAC, North America, Europe, South America, and Middle East and Africa. APAC held the largest share of the market in 2022.

Related Reports:

  • The online smartphone and tablet games market size is expected to increase to USD 41.77 billion from 2021 to 2026, and the market’s growth momentum will accelerate at a CAGR of 14.5%. The rise in the adoption of games among the youth is notably driving the online smartphone and tablet games market growth, although factors such as an increase in concerns related to security and privacy issues may impede the market growth.
  • The predicted growth for the video game market size from 2021 to 2026 is USD 73.62 billion at a progressing CAGR of 7.59%. The rising penetration of smartphones and improving internet access is notably driving the video game market growth, although factors such as the growing cost of game development may impede the market growth.

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What are the key data covered in this massive multiplayer online (MMO) games market report?

  • CAGR of the market during the forecast period.
  • Detailed information on factors that will drive the growth of the market between 2023 and 2027
  • Precise estimation of the size of the massive multiplayer online (MMO) games market and its contribution to the parent market.
  • Accurate predictions about upcoming trends and changes in consumer behavior.
  • Growth of the market across APAC, North America, Europe, South America, and Middle East and Africa.
  • A thorough analysis of the market’s competitive landscape and detailed information about vendors.
  • Comprehensive analysis of factors that will challenge the growth of massive multiplayer online (MMO) games market vendors.

Massive Multiplayer Online (MMO) Games Market Scope

Report Coverage

Details

Page number

159

Base year

2022

Historic period

2017-2021

Forecast period

2023-2027

Growth momentum & CAGR

Accelerate at a CAGR of 9.56%

Market growth 2023-2027

USD 23634.06 million

Market structure

Fragmented

YoY growth 2022-2023 (%)

8.92

Regional analysis

APAC, North America, Europe, South America, and Middle East and Africa

Performing market contribution

APAC at 47%

Key countries

US, China, Japan, Germany, and UK

Competitive landscape

Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks

Key companies profiled

Activision Blizzard Inc., Ankama Games, CCP ehf., CipSoft GmbH, Electronic Arts Inc., gamigo AG, GungHo Online Entertainment Inc., Jagex Ltd., Konami Group Corp., Krafton Inc., NCSoft Corp., NetEase Inc., Perfect World Co. Ltd., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., Wemade Co. Ltd., and ChangYou.com Ltd.

Market dynamics

Parent market analysis, market growth inducers and obstacles, fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and market condition analysis for the forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Table of contents:

1 Executive Summary

  • 1.1 Market overview 
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Genre
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Type
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem 
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition 
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis 
    • Exhibit 13: Market segments
  • 3.3 Market size 2022
  • 3.4 Market outlook: Forecast for 2022-2027 
    • Exhibit 14: Chart on Global – Market size and forecast 2022-2027 ($ million)
    • Exhibit 15: Data Table on Global – Market size and forecast 2022-2027 ($ million)
    • Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
    • Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)

4 Historic Market Size

  • 4.1 Global massive multiplayer online (MMO) games market 2017 – 2021 
    • Exhibit 18: Historic Market Size – Data Table on Global massive multiplayer online (MMO) games market 2017 – 2021 ($ million)
  • 4.2 Genre Segment Analysis 2017 – 2021 
    • Exhibit 19: Historic Market Size – Genre Segment 2017 – 2021 ($ million)
  • 4.3 Type Segment Analysis 2017 – 2021 
    • Exhibit 20: Historic Market Size – Type Segment 2017 – 2021 ($ million)
  • 4.4 Geography Segment Analysis 2017 – 2021 
    • Exhibit 21: Historic Market Size – Geography Segment 2017 – 2021 ($ million)
  • 4.5 Country Segment Analysis 2017 – 2021 
    • Exhibit 22: Historic Market Size – Country Segment 2017 – 2021 ($ million)

5 Five Forces Analysis

  • 5.1 Five forces summary 
    • Exhibit 23: Five forces analysis – Comparison between 2022 and 2027
  • 5.2 Bargaining power of buyers 
    • Exhibit 24: Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
  • 5.3 Bargaining power of suppliers 
    • Exhibit 25: Bargaining power of suppliers – Impact of key factors in 2022 and 2027
  • 5.4 Threat of new entrants 
    • Exhibit 26: Threat of new entrants – Impact of key factors in 2022 and 2027
  • 5.5 Threat of substitutes 
    • Exhibit 27: Threat of substitutes – Impact of key factors in 2022 and 2027
  • 5.6 Threat of rivalry 
    • Exhibit 28: Threat of rivalry – Impact of key factors in 2022 and 2027
  • 5.7 Market condition 
    • Exhibit 29: Chart on Market condition – Five forces 2022 and 2027

6 Market Segmentation by Genre

  • 6.1 Market segments 
    • Exhibit 30: Chart on Genre – Market share 2022-2027 (%)
    • Exhibit 31: Data Table on Genre – Market share 2022-2027 (%)
  • 6.2 Comparison by Genre 
    • Exhibit 32: Chart on Comparison by Genre
    • Exhibit 33: Data Table on Comparison by Genre
  • 6.3 MMORPG – Market size and forecast 2022-2027
    • Exhibit 34: Chart on MMORPG – Market size and forecast 2022-2027 ($ million)
    • Exhibit 35: Data Table on MMORPG – Market size and forecast 2022-2027 ($ million)
    • Exhibit 36: Chart on MMORPG – Year-over-year growth 2022-2027 (%)
    • Exhibit 37: Data Table on MMORPG – Year-over-year growth 2022-2027 (%)
  • 6.4 MMOFPS – Market size and forecast 2022-2027
    • Exhibit 38: Chart on MMOFPS – Market size and forecast 2022-2027 ($ million)
    • Exhibit 39: Data Table on MMOFPS – Market size and forecast 2022-2027 ($ million)
    • Exhibit 40: Chart on MMOFPS – Year-over-year growth 2022-2027 (%)
    • Exhibit 41: Data Table on MMOFPS – Year-over-year growth 2022-2027 (%)
  • 6.5 MMORTS – Market size and forecast 2022-2027
    • Exhibit 42: Chart on MMORTS – Market size and forecast 2022-2027 ($ million)
    • Exhibit 43: Data Table on MMORTS – Market size and forecast 2022-2027 ($ million)
    • Exhibit 44: Chart on MMORTS – Year-over-year growth 2022-2027 (%)
    • Exhibit 45: Data Table on MMORTS – Year-over-year growth 2022-2027 (%)
  • 6.6 Others – Market size and forecast 2022-2027
    • Exhibit 46: Chart on Others – Market size and forecast 2022-2027 ($ million)
    • Exhibit 47: Data Table on Others – Market size and forecast 2022-2027 ($ million)
    • Exhibit 48: Chart on Others – Year-over-year growth 2022-2027 (%)
    • Exhibit 49: Data Table on Others – Year-over-year growth 2022-2027 (%)
  • 6.7 Market opportunity by Genre 
    • Exhibit 50: Market opportunity by Genre ($ million)

7 Market Segmentation by Type

  • 7.1 Market segments 
    • Exhibit 51: Chart on Type – Market share 2022-2027 (%)
    • Exhibit 52: Data Table on Type – Market share 2022-2027 (%)
  • 7.2 Comparison by Type 
    • Exhibit 53: Chart on Comparison by Type
    • Exhibit 54: Data Table on Comparison by Type
  • 7.3 F2P – Market size and forecast 2022-2027
    • Exhibit 55: Chart on F2P – Market size and forecast 2022-2027 ($ million)
    • Exhibit 56: Data Table on F2P – Market size and forecast 2022-2027 ($ million)
    • Exhibit 57: Chart on F2P – Year-over-year growth 2022-2027 (%)
    • Exhibit 58: Data Table on F2P – Year-over-year growth 2022-2027 (%)
  • 7.4 P2P – Market size and forecast 2022-2027
    • Exhibit 59: Chart on P2P – Market size and forecast 2022-2027 ($ million)
    • Exhibit 60: Data Table on P2P – Market size and forecast 2022-2027 ($ million)
    • Exhibit 61: Chart on P2P – Year-over-year growth 2022-2027 (%)
    • Exhibit 62: Data Table on P2P – Year-over-year growth 2022-2027 (%)
  • 7.5 Market opportunity by Type 
    • Exhibit 63: Market opportunity by Type ($ million)

8 Customer Landscape

  • 8.1 Customer landscape overview 
    • Exhibit 64: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

9 Geographic Landscape

  • 9.1 Geographic segmentation 
    • Exhibit 65: Chart on Market share by geography 2022-2027 (%)
    • Exhibit 66: Data Table on Market share by geography 2022-2027 (%)
  • 9.2 Geographic comparison 
    • Exhibit 67: Chart on Geographic comparison
    • Exhibit 68: Data Table on Geographic comparison
  • 9.3 APAC – Market size and forecast 2022-2027
    • Exhibit 69: Chart on APAC – Market size and forecast 2022-2027 ($ million)
    • Exhibit 70: Data Table on APAC – Market size and forecast 2022-2027 ($ million)
    • Exhibit 71: Chart on APAC – Year-over-year growth 2022-2027 (%)
    • Exhibit 72: Data Table on APAC – Year-over-year growth 2022-2027 (%)
  • 9.4 North America – Market size and forecast 2022-2027
    • Exhibit 73: Chart on North America – Market size and forecast 2022-2027 ($ million)
    • Exhibit 74: Data Table on North America – Market size and forecast 2022-2027 ($ million)
    • Exhibit 75: Chart on North America – Year-over-year growth 2022-2027 (%)
    • Exhibit 76: Data Table on North America – Year-over-year growth 2022-2027 (%)
  • 9.5 Europe – Market size and forecast 2022-2027
    • Exhibit 77: Chart on Europe – Market size and forecast 2022-2027 ($ million)
    • Exhibit 78: Data Table on Europe – Market size and forecast 2022-2027 ($ million)
    • Exhibit 79: Chart on Europe – Year-over-year growth 2022-2027 (%)
    • Exhibit 80: Data Table on Europe – Year-over-year growth 2022-2027 (%)
  • 9.6 South America – Market size and forecast 2022-2027
    • Exhibit 81: Chart on South America – Market size and forecast 2022-2027 ($ million)
    • Exhibit 82: Data Table on South America – Market size and forecast 2022-2027 ($ million)
    • Exhibit 83: Chart on South America – Year-over-year growth 2022-2027 (%)
    • Exhibit 84: Data Table on South America – Year-over-year growth 2022-2027 (%)
  • 9.7 Middle East and Africa – Market size and forecast 2022-2027 
    • Exhibit 85: Chart on Middle East and Africa – Market size and forecast 2022-2027 ($ million)
    • Exhibit 86: Data Table on Middle East and Africa – Market size and forecast 2022-2027 ($ million)
    • Exhibit 87: Chart on Middle East and Africa – Year-over-year growth 2022-2027 (%)
    • Exhibit 88: Data Table on Middle East and Africa – Year-over-year growth 2022-2027 (%)
  • 9.8 China – Market size and forecast 2022-2027
    • Exhibit 89: Chart on China – Market size and forecast 2022-2027 ($ million)
    • Exhibit 90: Data Table on China – Market size and forecast 2022-2027 ($ million)
    • Exhibit 91: Chart on China – Year-over-year growth 2022-2027 (%)
    • Exhibit 92: Data Table on China – Year-over-year growth 2022-2027 (%)
  • 9.9 US – Market size and forecast 2022-2027
    • Exhibit 93: Chart on US – Market size and forecast 2022-2027 ($ million)
    • Exhibit 94: Data Table on US – Market size and forecast 2022-2027 ($ million)
    • Exhibit 95: Chart on US – Year-over-year growth 2022-2027 (%)
    • Exhibit 96: Data Table on US – Year-over-year growth 2022-2027 (%)
  • 9.10 Germany – Market size and forecast 2022-2027
    • Exhibit 97: Chart on Germany – Market size and forecast 2022-2027 ($ million)
    • Exhibit 98: Data Table on Germany – Market size and forecast 2022-2027 ($ million)
    • Exhibit 99: Chart on Germany – Year-over-year growth 2022-2027 (%)
    • Exhibit 100: Data Table on Germany – Year-over-year growth 2022-2027 (%)
  • 9.11 UK – Market size and forecast 2022-2027
    • Exhibit 101: Chart on UK – Market size and forecast 2022-2027 ($ million)
    • Exhibit 102: Data Table on UK – Market size and forecast 2022-2027 ($ million)
    • Exhibit 103: Chart on UK – Year-over-year growth 2022-2027 (%)
    • Exhibit 104: Data Table on UK – Year-over-year growth 2022-2027 (%)
  • 9.12 Japan – Market size and forecast 2022-2027
    • Exhibit 105: Chart on Japan – Market size and forecast 2022-2027 ($ million)
    • Exhibit 106: Data Table on Japan – Market size and forecast 2022-2027 ($ million)
    • Exhibit 107: Chart on Japan – Year-over-year growth 2022-2027 (%)
    • Exhibit 108: Data Table on Japan – Year-over-year growth 2022-2027 (%)
  • 9.13 Market opportunity by geography 
    • Exhibit 109: Market opportunity by geography ($ million)

10 Drivers, Challenges, and Trends

  • 10.1 Market drivers
  • 10.2 Market challenges
  • 10.3 Impact of drivers and challenges 
    • Exhibit 110: Impact of drivers and challenges in 2022 and 2027
  • 10.4 Market trends

11 Vendor Landscape

  • 11.1 Overview
  • 11.2 Vendor landscape 
    • Exhibit 111: Overview on Criticality of inputs and Factors of differentiation
  • 11.3 Landscape disruption 
    • Exhibit 112: Overview on factors of disruption
  • 11.4 Industry risks 
    • Exhibit 113: Impact of key risks on business

12 Vendor Analysis

  • 12.1 Vendors covered 
    • Exhibit 114: Vendors covered
  • 12.2 Market positioning of vendors 
    • Exhibit 115: Matrix on vendor position and classification
  • 12.3 Activision Blizzard Inc. 
    • Exhibit 116: Activision Blizzard Inc. – Overview
    • Exhibit 117: Activision Blizzard Inc. – Business segments
    • Exhibit 118: Activision Blizzard Inc. – Key news
    • Exhibit 119: Activision Blizzard Inc. – Key offerings
    • Exhibit 120: Activision Blizzard Inc. – Segment focus
  • 12.4 Ankama Games 
    • Exhibit 121: Ankama Games – Overview
    • Exhibit 122: Ankama Games – Product / Service
    • Exhibit 123: Ankama Games – Key offerings
  • 12.5 CCP ehf. 
    • Exhibit 124: CCP ehf. – Overview
    • Exhibit 125: CCP ehf. – Product / Service
    • Exhibit 126: CCP ehf. – Key offerings
  • 12.6 ChangYou.com Ltd. 
    • Exhibit 127: ChangYou.com Ltd. – Overview
    • Exhibit 128: ChangYou.com Ltd. – Product / Service
    • Exhibit 129: ChangYou.com Ltd. – Key offerings
  • 12.7 CipSoft GmbH 
    • Exhibit 130: CipSoft GmbH – Overview
    • Exhibit 131: CipSoft GmbH – Product / Service
    • Exhibit 132: CipSoft GmbH – Key offerings
  • 12.8 Electronic Arts Inc. 
    • Exhibit 133: Electronic Arts Inc. – Overview
    • Exhibit 134: Electronic Arts Inc. – Product / Service
    • Exhibit 135: Electronic Arts Inc. – Key offerings
  • 12.9 gamigo AG 
    • Exhibit 136: gamigo AG – Overview
    • Exhibit 137: gamigo AG – Product / Service
    • Exhibit 138: gamigo AG – Key offerings
  • 12.10 GungHo Online Entertainment Inc. 
    • Exhibit 139: GungHo Online Entertainment Inc. – Overview
    • Exhibit 140: GungHo Online Entertainment Inc. – Product / Service
    • Exhibit 141: GungHo Online Entertainment Inc. – Key offerings
  • 12.11 Jagex Ltd. 
    • Exhibit 142: Jagex Ltd. – Overview
    • Exhibit 143: Jagex Ltd. – Product / Service
    • Exhibit 144: Jagex Ltd. – Key offerings
  • 12.12 Konami Group Corp. 
    • Exhibit 145: Konami Group Corp. – Overview
    • Exhibit 146: Konami Group Corp. – Business segments
    • Exhibit 147: Konami Group Corp. – Key offerings
    • Exhibit 148: Konami Group Corp. – Segment focus
  • 12.13 NCSoft Corp. 
    • Exhibit 149: NCSoft Corp. – Overview
    • Exhibit 150: NCSoft Corp. – Product / Service
    • Exhibit 151: NCSoft Corp. – Key offerings
  • 12.14 Perfect World Co. Ltd. 
    • Exhibit 152: Perfect World Co. Ltd. – Overview
    • Exhibit 153: Perfect World Co. Ltd. – Product / Service
    • Exhibit 154: Perfect World Co. Ltd. – Key offerings
  • 12.15 Take Two Interactive Software Inc. 
    • Exhibit 155: Take Two Interactive Software Inc. – Overview
    • Exhibit 156: Take Two Interactive Software Inc. – Product / Service
    • Exhibit 157: Take Two Interactive Software Inc. – Key offerings
  • 12.16 Tencent Holdings Ltd. 
    • Exhibit 158: Tencent Holdings Ltd. – Overview
    • Exhibit 159: Tencent Holdings Ltd. – Business segments
    • Exhibit 160: Tencent Holdings Ltd. – Key offerings
    • Exhibit 161: Tencent Holdings Ltd. – Segment focus
  • 12.17 The Walt Disney Co. 
    • Exhibit 162: The Walt Disney Co. – Overview
    • Exhibit 163: The Walt Disney Co. – Business segments
    • Exhibit 164: The Walt Disney Co. – Key offerings
    • Exhibit 165: The Walt Disney Co. – Segment focus

13 Appendix

  • 13.1 Scope of the report
  • 13.2 Inclusions and exclusions checklist 
    • Exhibit 166: Inclusions checklist
    • Exhibit 167: Exclusions checklist
  • 13.3 Currency conversion rates for US$ 
    • Exhibit 168: Currency conversion rates for US$
  • 13.4 Research methodology 
    • Exhibit 169: Research methodology
    • Exhibit 170: Validation techniques employed for market sizing
    • Exhibit 171: Information sources
  • 13.5 List of abbreviations 
    • Exhibit 172: List of abbreviations

About Technavio

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.

With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

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